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Friday, January 2nd, 2009

2 Pulses

Overgrowth Level Concepts

By Aubrey on January 2nd, 2009 One challenge I have as the artist on Overgrowth is working with David so that each area can help tell the story of the game. As a gamer, I don’t like having to sit through drawn-out cinematics when I could be playing. To help avoid that, I am working hard so that the visuals of each level tell you what is going on there. Some parts of the story are still best told in cut-scenes or with dialog, or even with ambient audio. When designing a level I can plan that out too. The setup for the level in this concept is that Turner is trying to get some information from a specific pack of dog warriors. The dog soldiers have decided to stage a last stand against a superior force. They have chosen this location because it is easily defended, and thus has been the site of numerous previous battles. The rocky crag is covered with the graves of those dog warriors who fought and died in the past — these graves are monuments to their bravery in combat. To see the pictures please go to:
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L4D Art Direction, Part 2: Stylized Darkness

Aesthetics, fiction and gameplay: these are three criteria that we always consider when employing a new art direction for a game. With a game as dark as Left 4 Dead, this meant having to figure out a lot of new ways to use the absence of light to our advantage.<br />
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Thursday, January 1st, 2009

1 Pulse

Happy New Year!

By Jeff on December 31st, 2008 Happy New Year! Wolfire New Year! It seems like just yesterday we officially formed Wolfire Games and announced Overgrowth. In just a few short months, I think we have accomplished a lot and Overgrowth is really starting to pick up. 2009 is going to be awesome, and I can’t wait to show you guys what we have in store.
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Tuesday, December 30th, 2008

1 Pulse

Overgrowth Alpha 7: Mac OS X Hotness

December 30th, 2008 by Jeff At Wolfire, we don’t take breaks for pesky occasions like Christmas or Hanukkah. One of the advantages we have over the big guys is our insane work ethic. Continuing our fine tradition of weekly alphas and open development, I bring you Overgrowth Alpha 7! Following right on the tail of our unexpectedly hot post about why you should support Mac OS X, we’re eating our own dog food. The big news this week is that THE UI WORKS ON OS X. We are using Google Chrome for all sorts of hot stuff in Overgrowth, including the user interface. I’ll explain this in more detail later, but Chrome is not very Mac friendly (yet). However, in the spirit of the holidays, I recently gave my personal Macbook Air to the Webkit genius AJS, and a Christmas miracle happened: the Chrome underpinnings used in Overgrowth are now Mac OS X compatible! We also have PPC support, courtesy of the god-like Ryan Gordon. If there ever was a time to be an old school Mac user and Wolfire fan, it’s now! The PPC build is untested right now except in emulators, so let us know how it works in the secret preorder forum. Also new this week are more map editor improvements (blog post on this coming soon), dynamic shadows (so objects can have shadows cast on them, not just terrain), and some other hot stuff. To see the pictures please go to:
1 minutes and 18 seconds


Monday, December 29th, 2008

1 Pulse

Overgrowth is #1!

December 29th, 2008 by Jeff We finally have become the number one search result for Overgrowth! Thanks to turbochop in the secret preorder forum for letting us know! Overgrowth on Google This sounds kind of dumb, but you would be surprised about the difference between the number one result on Google and the number two. One of the biggest things you learn in web development is that you really have milliseconds in order to get someone’s attention. You’d think intuitively that if someone reads or hears about Overgrowth somewhere, and decides to Google for us, they’d look through all the results and not be deterred that the first result is not Wolfire Games. Well, our search engine traffic for the keyword “Overgrowth” has just about doubled over the past few days! We love Google and are very thankful for their benevolent dictatorship. Just for fun, here are ten services from Google that we use extensively. 1. Feedburner 2. Gmail 3. Google Analytics 4. Google App Engine 5. Google Alerts 6. Google Calendar 7. Google Checkout (see our blog post on it) 8. Google Chrome (built into Overgrowth) 9. Google Docs 10. Google Website Optimizer I could write massive blog posts about each of these services because each of them are critical to us and totally awesome. Maybe I will some day. :) Google is an amazing company that is pretty much key to our ability to bootstrap Wolfire Games. It is amazing because they are giving us enterprise level applications absolutely for free (well, ad supported in some cases). Most of their stuff puts even the expensive enterprise software that I used at other places to shame and we’re not paying a dime. The downside is that Wolfire is completely hitched to Google, so if they ever decide to turn evil, I guess we will have to migrate to another service? I guess I don’t really see the downside! I love Google.
1 minutes and 42 seconds

2009 so far..

649 Pulses