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Sunday, January 6th, 2013

3 Pulses

Dishonored's Probably Not Right For LEGO, But Here's Dishonored LEGO Anyway

<p><img src="http://img.gawkerassets.com/img/18apk32r0on1cjpg/medium.jpg" width="300" class="image_0 v10_medium" alt="Dishonored's Probably Not Right For LEGO, But Here's Dishonored LEGO Anyway" title="Dishonored's Probably Not Right For LEGO, But Here's Dishonored LEGO Anyway" />Something tells me the chances of us seeing officially licensed <em>Dishonored</em> LEGO are slim. Rats, murder, prostitutes... I don't think it's quite LEGO's thing. But hey, where LEGO misses an opportunity, custom builders are always there to come through with the goods.</p> <p>Nathan Proudlove built this <em>Dishonored</em> "Tall Boy" walker, a unit in the game that spends its time trying to kill you while at the same time trying to not trip over the slightest bit of debris.</p> <p>This, though, will just spend all of its time sitting on a shelf. Safer for everyone, really!</p> <p><a href="http://www.flickr.com/photos/proudlove/8355406166/in/photostream">Dishonored LEGO</a> [<a href="http://www.flickr.com/photos/proudlove/">Proudlove</a>, via <a href="http://www.superpunch.net/2013/01/dishonored-tallboy-in-lego.html?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+SuperPunch+%28Super+Punch%29&utm_content=Google+Reader">Super Punch</a>]</p> <p><img src="http://img.gawkerassets.com/post/9/2013/01/dislego1.jpg" class="image_1 wide v10_wide" alt="Dishonored's Probably Not Right For LEGO, But Here's Dishonored LEGO Anyway" title="Dishonored's Probably Not Right For LEGO, But Here's Dishonored LEGO Anyway" /></p>
1 minutes and 17 seconds

The Walking Dead Guys Would Love To Do A Halo, Half-Life Series

<p><a rel="lytebox" href="http://img.gawkerassets.com/img/18aph268kxruvjpg/original.jpg"><img src="http://img.gawkerassets.com/img/18aph268kxruvjpg/medium.jpg" width="300" class="image_0 v10_medium" alt="The Walking Dead Guys Would Love To Do A Halo, Half-Life Series" title="The Walking Dead Guys Would Love To Do A Halo, Half-Life Series" /></a>Fresh off their success with <em>The Walking Dead</em> series, as well as experience with half a dozen other properties that belong to someone else, developers Telltale have <a href="http://www.redbull.co.uk/cs/Satellite/en_UK/Article/The-Walking-Dead--Bringing-the-world-021243300828382">told</a> Red Bull (the website of... the drink) what their dream projects are.</p> <p>And they're about the same as anyone else's dream projects.</p> <p>"Coming from LucasArts we always felt we could do a great <em>Star Wars</em> story game," Telltale's CEO and co-founder Dan Connors says. "We also love the idea of building out a deeper story to a great game franchise, something like <em>Half Life</em> Stories or <em>Halo</em> Stories."</p> <p>I'm pretty sure <em>Halo's</em> story is already deep enough, thanks, but it'd be hilarious to see someone try and make a narrative-driven adventure game out of <em>Half-Life</em>. The Adventures of Lamarr & Barney...</p> <p class="arrow"><a href="http://www.redbull.co.uk/cs/Satellite/en_UK/Article/The-Walking-Dead--Bringing-the-world-021243300828382">The Walking Dead: Bringing the World's Smartest Zombie Series to Life</a> [Red Bull]</p>
1 minutes and 17 seconds

Author of The Warriors, Cult Film Adapted to Hit Video Game, Dies at 88

<p><!-- videoId: 6OKXSq-dvnM --><object width="425" height="349"> <param name="movie" value="http://www.youtube.com/v/6OKXSq-dvnM"></param> <param name="allowFullScreen" value="true"></param> <param name="allowscriptaccess" value="always"></param> <embed src="http://www.youtube.com/v/6OKXSq-dvnM" type="application/x-shockwave-flash" width="500" height="333" allowscriptaccess="always" allowfullscreen="true"> </embed> </object><!-- /videoId: 6OKXSq-dvnM --> Sol Yurick, the writer whose 1965 novel "The Warriors" was adapted into a film 14 years later&mdash;which then became one of the best adapted works ever in video gaming&mdash;died this weekend. He was 88.</p> <p>Yurick's work itself was a loose adaptation of a story told 2,300 years before: <em>Anabasis</em>, which chronicles the journey of Greek mercenaries through hostile territory after the death of their leader. Yurick's book, and <em>The Warriors</em> both open with a grand council of street gangs, convened in the Bronx, and the murder of the leader who called for the gathering (Cyrus, a direct reference to the leader of the Greeks in Anabasis). But the stories then diverge significantly.</p> <p>Walter Hill, the director of <em>The Warriors</em>, strove to give a comic-book depiction of the gang's flight from the Bronx back to their Coney Island turf. (Indeed, in Yurick's book, the gang's mascot, Junior, reads a comic book version of the story throughout the escape.) In the film, each faction was given a name and a costume theme invoking it, typified by the iconic "Baseball Furies" the protagonist Warriors fight in Riverside Park. After making their way through rival gangs' turf in Manhattan and then back to Coney Island, the Warriors defeat the gang responsible for Cyrus' death.</p> <p><em>The Warriors</em> became a cult hit, partly because its exaggerated portrayal of New York City's lawlessness fit with the image of violent crime and decay that blighted the city in the late 1970s. A staple of Saturday and Sunday afternoon movie programming on UHF stations, the film faded from popular memory until Rockstar resurrected it as a video game 26 years later.</p> <p><em>The Warriors</em>, released in 2005 for the Xbox and PS2, began with a three-minute recreation of the film's opening sequence (shown above). Set to the blood pumping guitar and synthesizer of Barry Vorzon's original soundtrack, it's one of the best openings a video game has ever had. Critics familiar with the film swooned, and <em>The Warriors</em> reviewed very well in a year full of big hits. Primarily a brawler, with some limited open-world features, the game also served as a canonical prologue to the all-gang meeting in the Bronx. It is playable only on the PlayStation 2 and original Xbox; a version for the PSP was released in 2007.</p> <p class="arrow"><a href="http://www.wnyc.org/articles/wnyc-news/2013/jan/06/brooklyn-author-sol-yurick-dies/">Brooklyn Author Sol Yurick Dies</a> [WNYC]</p> <p class="arrow"><a href="https://twitter.com/RockstarGames/status/287944204318019584">RIP Sol Yurick</a> [Rockstar Games Twitter]</p>
2 minutes and 38 seconds

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Saturday, January 5th, 2013

8 Pulses

Pacific Rim will feature a toned down GlaDOS

Director Guillermo del Toro cast Ellen McLain, the voice of Portal's robotic villain, as Pacific Rim's AI in homage to GlaDOS, but the film will feature a slightly less distinctive filter, the Toronto Sun reports. McLain's voice has been filtered to sound similar to both Portal games. Although del Toro wanted her voice in the trailer to be "full-on GlaDOS," the filter used in-film doesn't produce nearly as strong of a resemblance. Del Toro approached Valve for permission to use the voice of GlaDOS, telling them "there's no AI I'd rather have than GlaDOS." "I wanted very much to have her, because I'm a big Portal fan," del Toro said. "But just as a wink. She's not cake obsessed. She's not out to destroy humanity." GlaDOS made her debut as the AI in Pacific Rim's first trailer, which...
49 seconds

Tomb Raider controversy was the result of 'limited information,' says lead writer

Tomb Raider's lead writer, Rhianna Pratchett, recently explained that the supposed rape scene controversy in 2012 was the result of "limited information out there" in a recent interview with CVG. Speaking with the publication, Pratchett said that she understood why controversy arose, but "some things were said that were just not accurate." "I think everyone who's talked about it since has talked about context," Pratchett said. "... That scene happens, [Lara] has to deal with it, but her character is not changed because of it." When asked about executive producer Ron Rosenberg's quote that players will want to protect Lara, Pratchett explained that not everyone will feel exactly the same. "I'm not going to say that every player has the same relationship with their character,"...
42 seconds

Freeze your Mew-Genics cats with the Cryo-Cube 5000

Mew-Genics players will be able to freeze their kitty pals using an item called the Cryo-Cube 5000, Ed McMillen revealed on the Team Meat blog. In a short post proclaiming "the future is now," McMillen addressed a number of scenarios in which players might find cryogenic freezing handy. "Have you ever loved something so much that you wanted to bring it into the future so your children's children could enjoy it?" McMillen wrote. "Or how about simply wanting to put something on ice before you get arrested for animal abuse? Or how about just needing to freeze a kitten seconds before you off yourself so your future self can look at it on the wall and remember the life you once had?" A release date has not yet been announced for Mew-Genics. The game is expected to launch on iOS and other...
47 seconds

Machinarium plush available for pre-order now

A plush toy version of protagonist Josef from indie developer Amanita Design's point-and-click puzzle adventure, Machinarium, is now available for pre-order.
Josef is handmade and has 25 x 10 cm storage space in his trunk. Shipping will take...

Galcon 2 Kickstarter: Not much time left, we need your support!

Hey, There's not much time left in the campaign, and we need your support for Galcon 2 to happen! Check the Kickstarter page for the final countdown. If you're...

GLaDOS Did Appear in Pacific Rim's Trailer, but Won't Return for the Movie

...

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Friday, January 4th, 2013

57 Pulses

Gallery Nucleus and Blizzard holding The Art of Blizzard book launch and art exhibition Jan. 12

Blizzard and Gallery Nucleus will hold an art exhibition in Alhambra, Calif. from Jan. 12 to Feb. 3 to celebrate the launch of The Art of Blizzard Entertainment, the game maker's new hardcover art book due later this month. Gallery Nucleus will hold an opening reception on Saturday, Jan. 12 from 7 p.m. to 11 p.m. featuring more than 50 pieces from Blizzard artists, including concept art from Diablo, StarCraft and Warcraft games. The gallery will sell advance copies of the 376-page art book, which includes more than 700 illustrations from Blizzard artists. The opening reception will feature Blizzard artists in attendance and requires a $5 entrance fee. Dedicated Blizzard fans in costume will be admitted free. Published by Insight Editions, The Art of Blizzard Entertainment retails for...
43 seconds

Sizing up the Ouya console

It was clear from the start that Ouya would be a tiny unit, but now we have a better idea of just how small it is, thanks to Mommy's Best Games founder Nathan Fouts. Fouts posted an image on Twitter of an Ouya sitting atop a large stack of video game consoles past and present, with the original white Xbox 360 serving as the base of the tower. An Ouya is roughly a 3-inch cube, whereas the 360 measures 12 inches wide by 10 inches deep by 3 inches high. Check out the full "console tower of power" below. The first Ouya developer units began shipping Dec. 28, while orders for Kickstarter backers are expected to ship in March 2013.
40 seconds

Company of Heroes 2 interface aims to be 'clean and concise'

A first look at the in-game interface of Company of Heroes 2 shows off mechanics that are "designed to give the player a full view of the battlefield and quick unit control," according to a post on the game's official website. Outlining various aspects of the interface, the post gives readers an idea of how gameplay will function. The minimap, similar in design to its predecessor, grants players a bird's-eye view of capture points and territory control lines on the battlefield. Unique icons represent different map objectives. Next to the minimap, players will find the Unit Portrait, which displays stats such as character health, experience and allegiance. Other information panels, such as the Bridge and the Resource panel, inform players on unit information, valuable resources and...
42 seconds

Xbox website, marketplace and cloud saved games experiencing outages

Xbox Live's cloud saved games, purchasing system and portions of the Xbox website are unavailable, according to status updates on the Xbox Live Service Status website.
After initially being down when the outage began, the Xbox Live Service...

Magicka developers introduce the cast of their next game, The Showdown Effect

A development diary for The Showdown Effect, a 2.5D multiplayer title inspired by ‘80s and ‘90s action movies, introduces viewers to a handful of the game's cast.
The Showdown Effect is the latest from Magicka developer Arrowhead Game Studios....

Five buyers reportedly interested in buying THQ assets and games, including Warner Bros.

Publisher THQ reportedly has five strategic buyers investigating a possible purchase of the company, which filed for bankruptcy protection in December, including Warner Bros., according to a report from Distressed Debt Investing.
Reporting...

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Thursday, January 3rd, 2013

41 Pulses

Mad Catz to launch gaming peripherals for mobile devices

Console and computer game peripheral maker Mad Catz is releasing its own line of peripherals for smart devices, the company announced today. The line is called GameSmart and consists of mobile gaming accessories for smartphones, tablets and other smart devices. The peripherals are "designed to work seamlessly and wirelessly with a wide array of devices and platforms," and connect to existing devices via Bluetooth. The company intends on launching a full line of mobile peripherals that includes game controllers, gaming mice, gaming keyboards, headsets and other specialty controllers. The peripherals will be shown at CES next week and the products are expected to go on sale shortly after.
36 seconds

MLB 13 The Show revealed, cover voting open next week

MLB 13 The Show received its first trailer today, showing off an all-new Playoff Mode and announcing that voting to determine who will appear on the game's cover begins next week. The new Playoff Mode includes "an in-stadium atmosphere that replicates the excitement and tension of October baseball." The game will also have features like a completely new beginner mode with instructional enhancements to make the game more accessible to new players, and tweaks have been made to the Play Now mode, which "streamlines gameplay for the option to play faster and simpler games." Two other modes, The Show's Franchise and Road To The Show have also been expanded to have new gameplay options. MLB 13 The Show is currently in development for the PlayStation 3 and PlayStation Vita and is due to...
45 seconds

Wreck-It Ralph heads to DVD and Blu-ray on March 5, released digitally on Feb. 12

Disney's animated video game feature film Wreck-It Ralph will come to DVD and Blu-ray in two multi-disc packages filled with bonus features on March 5, 2013, Disney Home Video announced today. Prior to the disc-based releases, Disney will make "HD Digital" and "HD Digital 3D" versions of Wreck-It Ralph available for download on Feb. 12. Wreck-It Ralph will be released in March as a two-disc Collector's Edition release (DVD and Blu-ray) and a four-disc Ultimate Collector's Edition release (DVD, Blu-ray, Blu-ray 3D and digital copy). A standalone, frills-free DVD release will also be available. The combo packs and the HD Digital releases will include the following special features, according to a release from Disney. Bit by Bit: Creating the Worlds of "Wreck-It Ralph" — Fans of the...
43 seconds

Demon's Souls gets downloadable release on PlayStation Network on Jan. 8

From Software's dark PlayStation 3 role-playing game Demon's Souls will be released as a downloadable title through the PlayStation Network on Jan. 8, publisher Atlus announced today.
To mark the occasion, Atlus says it will hold a Pure White...

War for the Overworld Kickstarter concludes at 40 percent above £150,000 goal

The Kickstarter drive for Subterranean Games' War for the Overworld ended earlier this afternoon at £211,371, a total that's 40 percent past the studio's original £150,000 goal.
"Thank you everyone for your support. This has been an amazing...

Guild Wars 2 permanent bans issued to snowflake exploiters, upcoming updates discussed

ArenaNet is issuing permanent bans to Guild Wars 2 players who took advantage of an exploit that popped up during Wintersday, an in-game holiday event that ran from Dec. 14, 2012 to Jan. 3, 2013.
During Wintersday, an exploit appeared where...

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Wednesday, January 2nd, 2013

35 Pulses

FIFA 13 named Accessible Game of the Year by AbleGamers Foundation

EA Sports' FIFA 13 has been recognized by the AbleGamers Foundation for its "outstanding accessibility options" and has been awarded the charity's Mainstream Accessible Game of the Year award, the foundation announced today. "EA enabled gamers with severe motor and cognitive disabilities by including remappable keys, an unheard-of mouse only mode and game settings that allow the entire game to be tailored to the unique abilities of each disabled gamer," said AbleGamers founder Mark Barlet. Barlet lauds EA for adhering to game accessibility guidelines outlined by the foundation, making FIFA 13 playable by even "the most severely disabled gamers." "We are delighted and honored by how approachable EA has been," said Barlet in a statement. "Such a large portion of our community is...
41 seconds

Pikmin 3 will go 'back to basics' with more stress, more strategy, says Miyamoto

Pikmin 3 for Wii U will be more like the original 2001 GameCube game than its direct sequel, says game designer Shigeru Miyamoto, who tells GamesMaster magazine that the developers may not follow the more "user-friendly" approach of Pikmin 2. According to a report from the Official Nintendo Magazine UK, Miyamoto tells GamesMaster that "When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1." Speaking about the original Pikmin, Miyamoto says "we noticed that it wasn't a very easy game for people to play, and from time to time they had to feel some stress." Miyamoto says the goal of Pikmin 2 was to reduce that stress as much as possible, "so that it would be very...
47 seconds

Microsoft reportedly acquires home automation company R2 Studios to bolster Xbox team

Microsoft has reportedly acquired home-entertainment technology startup id8 Group R2 Studios to bring its talent, technology and patents to the Xbox division, according to a report from the Wall Street Journal. R2 Studios, a developer of home media and home automation technology, has been "working on technology related to distributing and displaying digital media on TVs," according to the Journal. The company was founded in 2011 by Blake Krikorian, former CEO of Slingbox maker Sling Media. Krikorian will reportedly join Microsoft with a small team. The company reportedly owns patents related to controlling electronic devices and interfaces, according to an earlier WSJ report. The startup has released one commercial product, the Android app R2 Control for Crestron. The $99 app lets...
40 seconds

Humble Indie Bundle 7 ends with $2.65 million in sales, $10 million to charity to date

The latest Humble Indie Bundle has come to a close with $2.65 million in total sales over a two-week period, according to the official site. Nearly 400,000 bundles — a mix of nine indie video games, game soundtracks and documentary Indie Game:...

MAGFest 11 to host its own indie game showcase this weekend

MAGFest, a yearly convention held in Maryland celebrating video game music and culture, will host its own indie games showcase this weekend during the convention's running hours, according to a post on the event's official website.
The MAGFest...

THQ delisted from NASDAQ stock exchange after bankruptcy filing

Embattled publisher THQ was delisted from the NASDAQ stock exchange over the holiday break, shortly after filing for Chapter 11 bankruptcy, reports Gamasutra.
THQ stock is now trading on OTC (over-the-counter) markets, meaning that...

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Tuesday, January 1st, 2013

10 Pulses

Capcom: Wii U late ports 'are generally not on the table'

Capcom is unlikely to port older games to Nintendo's Wii U, according to a comment made on the Capcom forums by the company's senior vice president Christian Svensson. Posting to a thread where users asked whether Capcom would be porting games like Resident Evil 6 to the Wii U, Svensson replied: "With regard to Wii U, in general we're looking forward, not back, so late ports are generally not on the table." Capcom's first Wii U title will be Monster Hunter 3 Ultimate, which is scheduled to release on the system in March 2013. In September of last year Svensson wrote on the Capcom forums that the company has projects for the Wii U beyond Monster Hunter 3 Ultimate, but details for those games are currently under wraps.
44 seconds

'Torchlight 2' passes 1M sales, drops to $15 for holidays

Torchlight 2 has sold over one million units, according to the Twitter account of its developer, Runic Games. "We had an amazing 2012, and proud to say that #Torchlight2 has sold over one million units! Thank you! Happy New Year's Eve everyone :)," read the announcement, which was posted just over three months after the launch of the game in September. As a point of comparison, it took the the original Torchlight more than 18 months to reach that same tally. Those who have yet to pick up a copy of the hack-and-slash RPG may be encouraged to do so before January 5, as the game is on sale for $15, $5 off the regular price, via Steam.
39 seconds

Ubisoft looking to pitch Ghost Recon movie

Ubisoft already has a few movie projects in development, namely Assassin's Creed, starring Michael Fassbender and Splinter Cell, starring Tom Hardy, but won't be the end of the game company's filmic aspirations. Seems that Ghost Recon is next on the docket for a game-to-movie translation. A report in the LA Times states that Jean-Julien Baronnet, the chief executive of Ubisoft Motion Pictures, is "putting together a pitch for a movie based on the Ghost Recon games about a special operations military squad. The Ghost Recon games have never had extraordinarily fleshed-out characters or backstories. This means a film based on the franchise would need only to include a handful of soldiers kitted out with near-future military technology to remain consistent with the series. Ubisoft had...
42 seconds

Australia's R18+ classification for video games kicks in

Australia's R18+ classification for video games came into effect yesterday.
Until Jan. 1, 2013, Australia was one of the few developed countries in the world to not have an R18+ classification for video games. The highest rating for video...

Team behind Deus Ex and Thief 4 are working on Tomb Raider's multiplayer mode

Eidos Montreal, the studio behind Deus Ex: Human Revolution and the upcoming Thief 4, is currently working on the multiplayer component of Crystal Dynamic's Tomb Raider reboot, according to Eidos community manager Meagan Marie.
Posting to the...

Fighting Fantasy creator and Eidos founder made Commander of the Most Excellent Order of the British Empire

The creator of the Fighting Fantasy choose-your-own-adventure series and life president of Eidos, Ian Livingstone, has been honored by being made Commander of the Most Excellent Order of the British Empire (CBE).
The Order of the British...

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Monday, December 31st, 2012

13 Pulses

Fez headed to other platforms in 2013

Fez, developer Polytron's faux 2D, faux side-scrolling platformer released earlier this year exclusively on Xbox 360, is headed to other gaming platforms in 2013, according to a post by designer Phil Fish on the developer's website. In a post called "State of the Polytron" published today, Fish takes a look back on 2012, concludes that it was "crazy," and filled with "abyssal lows, but also life-affirming highs." And Fish hopes to contribute a bit of craziness to 2013, starting with Fez. "For one, Fez will finally be ported to other platforms," he wrote. "Yes, I've heard you, dozens of people emailing me everyday telling me how much of an idiot I am for not porting Fez to everything." Though he stops short of naming platforms or timeframes, he also said that the studio has plans...
46 seconds

Home indie horror game headed to iOS and Mac in 2013

Home, indie developer Benjamin Rivers' retro-styled horror game released earlier this year for PC, is headed to iOS, Mac and possibly Android in 2013, according to an announcement from the developer. Rivers originally envisioned Home as an iPad game, but he didn't "have the chops to make it happen." Its PC version has sold over 100,000 copies since its June 2012 release. Due to the game's popularity and thanks to "a behind-the-scenes upgrade," Rivers is preparing the game for release on iOS and Mac. Home is on sale for $1.49 from its regular $2.99 on Steam, a 50 percent discount available until Jan. 5. You can hop over to the game's website to suggest other platforms, like Android which he's also considering. Be sure to check out out Polygon's review, which praised the game's...
47 seconds

Valve programmer says latency is the enemy of virtual reality

Latency is the enemy of virtual reality, according to a post on Valve's blog by Michael Abrash, a programmer at the developer. After revisiting the old VGA days and explaining the cumbersome nature of getting colors to display properly, he breaks down virtual reality's abilities going forward. "When it comes to VR and AR," he said, "latency is fundamental — if you don't have low enough latency, it's impossible to deliver good experiences, by which I mean virtual objects that your eyes and brain accept as real." Latency matters because virtual objects "have to register as being in almost exactly the right position all the time." If there's any delay between what the brain expects and what the software and hardware can deliver, it will ruin the effect. To compound the challenge,...
45 seconds

Zen Pinball 2 delayed until January 2013

Zen Pinball 2 will be delayed until January 2013, according to a tweet from developer Zen Studios.
The free download Wii U pinball game with paid DLC tables was due to release this month, but the studio tweeted that it will not be releasing...

DmC: Devil May Cry available to play Jan. 9 at Capcom event

DmC: Devil May Cry, Ninja Theory's upcoming reboot of the long-running hack-and-slash franchise, will be available to play during an event on Jan. 9, according to a post on Capcom Unity.
The hands-on event will take place at Capcom's office...

Skulls of the Shogun devs interested in cross-platform purchase promotion, but Microsoft can't yet do it

Buy one version of Skulls of the Shogun, get another for free?

Developer 17-Bit would like to make that happen, but CEO Jake Kazdal told Polygon that the indie studio is hamstrung by Microsoft — the company doesn't have anything like Sony's...

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2013 so far..

20,600 Pulses